Tuesday, July 30, 2013

2. Play three games—one from the 1980s, one from the 1990s, and one released after 2004. Compare and contrast how levels and environments are designed in all three games.

1988 - Super Mario Bros. 3 (NES)
Super Mario Bros 3 has classic Mario 2D side scrolling levels with the addition of an over view map to select what level you wish to play. There are 9 different terrains, each one having a few levels that match the terrain. The graphics in this game are fairly basic but colourful and cute. Classic Mario with improved graphics.





1997 - Goldeneye 007 (N64)
Goldeneye has a 3D landscape levels. The levels allow you to follow the story line of the movie with a small amount of freedom to walk around the 3D world. The levels are very basic with just the objects and buildings needed to interact with and nothing more really. The textures of the buildings and objects are good looking.

2008 - World of Goo (PC)
World of Goo is a 2D puzzle game set in a funky almost steampunk goo world. The world has 5 different areas with different themes. The style of the landscape is very bright and cartoony. The levels are all really different in this game, they can go from bright and colourful to dark and strange, to bright green and cyber. 
There are lots of differences in these games. They are all very different. The game styles and game play are very different. Mario has a 2D colourful cartoon environment with strange little characters. Goldeneye has a darker much different looking realistic 3D levels. World of goo has a wacko strange style to it, which is different from the mushroom Kingdom style. Nothing like the realistic Goldeneye. The games are all different stories and styles. All are made at different times so there are so many things that makes them different. Each game with its own good and bad qualities. 



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