Monday, May 26, 2014

Updatinggggggg

Persephone crashing animation!

yayay so that's her crashing into a 2 stack of blocks. There are a few extra details I need to add to the animation yet, such as flowers falling from her hair, however thats not major.

uuuh my brain's not working >.< umm what to say!

I also finished the 1 block crash. 
So I made two different crash animations because I thought it would look funny having Steph crash and not fall over when she hit a one block and if I have a one block animation I obviously need a two block crash too.

I'm going to now explain some jazz about my drawing process of Steph.
I found it rather hard coming up with a character design for Steph, as she doesn't have a exact image, she and her story change from person to person.
I googled a lot of different versions of Persephones story and image to get a feel for who she was. I then started sketching pictures of what I thought she'd look like.


Sketches
 once I thought about it for a few weeks and sketched out a couple of idea I came up with little chibi Steph :D

I wanted a more cartoon character for the game. I thought it would make the game more fun and light rather than realistic.

Once I had the idea for what I wanted her to look like I started sketching out a run animation.

 Josh found a good run animation online that we used as reference for Steph running.
Run animation reference






My first attempt at animating wasn't so great.... it was scruffy and nooby. I found it really had to draw he same thing over and over.... I have much more respect for animators now.
First attempt 
Third and final
Second attempt

So you can see it get better the more work I put into it. I used the same process for the other sets of animation (walk, idle, crash)

So that I think is my Persephones story so far.

If I remember more I will add another post.

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