I explained in the previous post a little bit about how our game has parallax background and now in this post I'm going to be explaining how I design backgrounds, what style of art our game has and why and how the parallax backgrounds work.
Ok to start off I think I will explain my process for background making.
Deciding on a backdrop scene:
Josh and I meet up at TAFE and discuss what environments we want for our backgrounds and how we wish to display the landscape in the best way. We talk over what we like and don't like or what sort of things we especially want and so on. We then take the ideas to Jamie and Peter to get there opinions on what we have brainstormed.
Once we have decided on a background we all think will look good one of us will work on it at home and come back to show the team the work we have done, then we talk about what we like and don't like about it. That is our process for creating a background.
Style:
The style we went for in our backgrounds is a sort of hand painted. We really wanted a nice unique style for our game and as Josh and I are quite skilled artists we decided it would be good to have a hand drawn game. We thought about using vector art however we all agreed we wanted really unique art for our game.
Alllllright now moving onto how I actually create a background:
First I find pictures of what I'm drawing, such as caves.

Then I sketch out an outline for what I want in photoshop
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| Sketch |
After I've sketch out something that I like I then start filling it in with colour. There is 4 layers to this background, the background caves, then the stalic tights, then the rocks down the bottom and finally on top is the pathway.
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| Background |
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| Stalic tights |
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| Rocks |
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| Pathway |
Each layer of the background will move at a different speed to make the foreground seem closer and the caves seem further back.
I'll explain more about the backgrounds parallax and not parallax reasoning in another post.
That's all for now.





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