Sooooooooo this is the start of my blogging about 'Escape from Hades' our team TAFE assessment game.
This post is a little summery catch up thing as we have been working on this project for 6 weeks or so now.
I am the main artist working on backgrounds and animation. Josh is also working with me on backgrounds and he is designing the GUI as well.
Theme:
Our theme is about Greek gods. We're basing it on the short story of Persephone and Hades. Persephone the goddess of spring and Hades the god of the underworld.
Story:
There are many many many different versions of this story, so The Legion of Awesomeness (Jamies name for our team) talked about it and settled on our own retelling of the story.
Hades forced Persephone to become his wife and tricked her into eating food from the underworld cursing her to live there with him, however she can spend some time during the year above ground every year thus bringing spring to the world.
When Hades first kidnapped her, Persephone's mother Demeter was distraught and stopped performing her job of sewing seeds in the earth thus causing a famine. When Zeus decided Demeters famine was becoming a problem to the gods he helped rescue Persephone from Hades. Demeter promised to make crops grow during the time Persephone is with her above the ground and make nothing grow in the time Persephone is away, this then is winter.
The way we will be telling this story is to have Persephone running along with different background playing behind her. We have Spring backgrounds that will cycle round for a time then will transition into underworld themed backgrounds, showing Persephones time above ground and below ground.
Backgrounds:
We have 4 different backgrounds made so far. Two are parallax and the other two are flat images. We have an equal number of parallax to flat to make the transitions work. To really make our game appealing and interesting we wanted moving backgrounds that were not just flat images but more 3D, however the backgrounds are scrolling and this caused problems with the way the transitions lined up, such as the foreground moves faster than the backdrop so the foreground would change before the back and it got really messed up, so now we have flat backgrounds to transition over the top of the parallax backgrounds so the player will see a new background while the parallax one lines up again behind the see able backdrop.
Persephone:
I am working on a run animation for Persephone currently.
My interpretation for Persephone is a young, olive skinned, beautiful woman in flowing dress and flowers in her hair and on her dress. I did a lot of research on Persephone before I started designing her, as I really wanted to capture the feel of the spring goddess.
Hades:
I haven't worked on Hades design yet, however I really like the look of the Disney Hades from the movie Hercules. I'm going to research more into Hades and his roll as a god then work on his design.
I think I have covered everything, so enough boring talk for now, I will continue to update with what I've been working on and why blah blah and such :)