Monday, April 28, 2014

Idle

Idle hmmm now this could be referring to me or Persephone...... :v

:P I'm finding rather hard to motivate myself to actually work on these animations... I know what I have to draw I just can't bring myself to draw it.... D: my drawing has run dry! but I'll live, I am slowley getting there, slooooooooowley but surely.

I have been working on Steph's (Persephone) idle animation. This will be used before the game has started, the animation will be just standing on screen tapping her foot for now, if I have time/motivation later on I will hopefully ad more to her idle movements. However for now, we will stick with the basics.

On the idle I really focused on the face to give her character. The eyes I tried to make simple but pretty, and I tried to go for an innocent youthful look. I think I have achieved pretty close to what I wanted her to look like. As when I started designing her I really had no idea what I wanted her to look like I'm happy with what I have now.

I will most likely go through and add more to her later in the term but for now it's nice :) .
I must now go and add the same detail to the walk and run animations too.

More updates later.

Wednesday, April 23, 2014

4 weeks left!!


AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

so, with only 3-4 weeks to go I have moved into GETITALLDONE mode. Today I worked on Persephone's walk animation. I have to say I'm really quite happy with it :) . I will however keep going back and fixing up anything that I missed first time round BUT now I need to work on fixing my old run animation... oh joy... :P
Old run cycle




There is quite a bit to fix up as the run was my first attempt at drawing Persephone moving and since drawing it I have refined her character and design to be more dainty and florally.  
new walk cycle

I worked on adding more detail to the dress and hair. I also added eyes and flowers in her hair. I slimmed down her arms and feet to make her look dainty.

I changed her skin colour, before she had more of a pale look however my team mates and I felt she would look more Greek and goddess like with olive skin colour.




Tomorrow I plan on adding all the missing details from the old run cycle. She needs her face shaped and her feet made smoother and smaller. 

After I've finished putting all the details on her dress I will have to work out how well the run blends with the walk and weather I need a new transition animation or not. 
But that's for tomorrrow... 

Monday, April 21, 2014

just a quick update

Well I had a great not-very-tafie Easter weekend :).

*sigh*

back to work -___- .... :P nah it's not too bad, I quite enjoy my work but it was awesome having a break. Well today I worked on the walk animation for Persephone. It's coming along nicely but I do wish to get my team mates opinion on how it's going tomorrow. It's hard to get the walk to blend with the run but I'm working on it.

Well that's just a quick update for now, more tomorrow I guess.


Thursday, April 17, 2014

Transition




Finishing up/starting the end transition for my waterfall scene. These transitions have proved challenging to blend rocks into flat land again.... that is one reason why I'm going back and adding more detail to the foreground of the other backgrounds, the more detail in the foreground the better it looks next too the waterfall.



I'm not 100% sure about the bridge where it joins with the land :/ but hmmm..... Never mind, I just fixed that then... I also finished the end transition. I'm quite happy with the way it looks, it blends well with it's transition :) . Alright, well time to move onto something else, probably animation..... :S yay.... :P

Wednesday, April 16, 2014

Fixie upie stuffs

today I'm working on fixing up the foreground of all my backgrounds. I'm just adding more detail to make it easier to blend with the transitions better.

The example I've put is just a rough sketch and I will be working more to improve the detail in the scene. More updates later.

      

Tuesday, April 15, 2014

Waterfaaaaall

Ooooook soo so far we have 5 different backgrounds made.

I just finished the waterfall themed backdrop. I have to say I'm pretty pleased with this one, it's animated and I worked pretty hard on it. I like the way it's scruffy and cartoony but still fits the nice style of our game.


When I first deemed the background finished I showed my team mates and they weren't so happy with the bridge. The bridge was very plain looking and straight. Peter commented saying he'd rather have more of a falling down bridge because in ancient Greece they wouldn't have clean cut wood. I worked on that and I'm quite happy with the way it turned out.
< that is a picture of the original bridge. I really like the moss and rope edges on the new bridge.

I really like getting peoples opinion on my work to improve it to the best that I can.

Now that I've finished the waterfall I will be making the transition images that will layer over the sharp edge on the image and blend it into the next background.

Monday, April 14, 2014

Bricks and other jazz

 < Brick
Hades is placing bricks in Persephones path to try to stop her leaving the underworld.
these are the brinks. I designed them at the beginning of term 1.
Close up the blocks are not anything fancy, however in the game they will be much smaller and the colours and pictures show nicely.


We have matching button images on the bottom of the phone screen to match the blocks. These buttons are what you press to destroy each colour block to free up the path for Persephone.




Each block can only be destroyed by pressing the matching button. Each button activates a different god power. Such as, the blot is Zeus, the water is Poseidon, the rock is Artemis and the fire is Apollo.